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/adobe-photoshop-cs6-extended-key-generator-download.html. It's hard to believe that there are so many games into the Need for Speed franchise. Over twenty years of more than yearly releases, the series has been around for quite a long time now. It's hard to stay fresh after being so long on a single game market. Car games can either be too realistic or too arcade-like, and Need For Speed has been on both sides of the story.
So, after being on both sides of the spectrum, does this game really changes something? And more importantly, is Need For Speed Payback doing enough to stay relevant even after a break?
Half a step into the right direction
While Need For Speed Payback does a lot of things right, most of those things were already there. Sure the 'open world' mechanics and the more-than-races missions seem new, but they've been present in past titles.
Innovation can be a double-edged weapon, longtime fans may find it hard to accept drastic changes, but some changes would have been appreciated. From a graphics perspective, the game looks solid, not the best but looks good. However, just good isn't enough to justify the hiccups and problems with performance.
Need For Speed Payback leans more to the side of arcade-like racing than realism, and that's alright. But after a little break in the franchise, you'd expect them to come up with something more original than this title. It's a nice, solid title, but it isn't great.